using PkmnLib.Plugin.Gen7.Scripts.Battle;
using PkmnLib.Plugin.Gen7.Scripts.Side;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "future_sight")]
public class FutureSight : Script, IScriptStopBeforeMove
{
///
public void StopBeforeMove(IExecutingMove move, ref bool prevent)
{
var battleData = move.User.BattleData;
if (battleData == null)
return;
var battle = battleData.Battle;
var moveChoice = move.MoveChoice;
prevent = true;
if (IsTargetAlreadySetToBeHit(battle, moveChoice.TargetSide, moveChoice.TargetPosition))
{
moveChoice.Fail();
return;
}
if (battle.Volatile.TryGet(out var effect))
effect.AddStrike(moveChoice);
else
battle.Volatile.Add(new FutureSightEffect(moveChoice));
}
private static bool IsTargetAlreadySetToBeHit(IBattle battle, byte side, byte position)
{
if (battle.Volatile.TryGet(out var futureSight) && futureSight.HasStrikeAt(side, position))
return true;
var doomDesire = battle.Sides[side].VolatileScripts.Get();
return doomDesire != null && doomDesire.HasTarget(position);
}
}