using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "foresight")]
public class Foresight : Script, IScriptOnSecondaryEffect
{
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var battleData = target.BattleData;
if (battleData == null)
return;
if (target.StatBoost.Evasion > 0)
target.ChangeStatBoost(Statistic.Evasion, (sbyte)-target.StatBoost.Evasion, false, false);
if (target.Volatile.Contains())
{
move.GetHitData(target, hit).Fail();
return;
}
var typeLibrary = battleData.Battle.Library.StaticLibrary.Types;
target.Volatile.Add(new ForesightEffect(typeLibrary));
}
}