using PkmnLib.Plugin.Gen7.Scripts.Terrain; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "grassy_terrain")] public class GrassyTerrain : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battleData = move.User.BattleData; battleData?.Battle.SetTerrain(ScriptUtils.ResolveName()); } }