using PkmnLib.Plugin.Gen7.Scripts.Terrain;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "grassy_terrain")]
public class GrassyTerrain : Script
{
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var battleData = move.User.BattleData;
battleData?.Battle.SetTerrain(ScriptUtils.ResolveName());
}
}