using PkmnLib.Plugin.Gen7.Scripts.Pokemon; using PkmnLib.Plugin.Gen7.Scripts.Side; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "lucky_chant")] public class LuckyChant : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit) { target.BattleSide.VolatileScripts.Add(new LuckyChantEffect()); } }