using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "follow_me")] public class FollowMe : Script, IScriptOnSecondaryEffect { public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit) { move.User.BattleSide.VolatileScripts.StackOrAdd(ScriptUtils.ResolveName(), () => new FollowMeEffect(move.User)); } }