using PkmnLib.Plugin.Gen7.Scripts.Side; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "wide_guard")] public class WideGuard : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (move.Battle.ChoiceQueue?.HasNext() != true) { move.GetHitData(target, hit).Fail(); return; } move.User.BattleData?.BattleSide.VolatileScripts.Add(new WideGuardEffect()); } }