using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "thousand_arrows")] public class ThousandArrows : Script, IScriptChangeEffectiveness, IScriptOnSecondaryEffect { /// public void ChangeEffectiveness(IExecutingMove move, IPokemon target, byte hit, ref float effectiveness) { if (effectiveness == 0) effectiveness = 1; } /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { target.Volatile.Add(new ThousandArrowsEffect()); target.Volatile.Remove(); target.Volatile.Remove(); target.Volatile.Remove(); } }