using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "telekinesis")] public class Telekinesis : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (move.Battle.Volatile.Contains()) { move.GetHitData(target, hit).Fail(); return; } target.Volatile.Add(new TelekinesisEffect()); } }