using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "snore")]
public class Snore : Script, IScriptFailMove, IScriptOnSecondaryEffect
{
///
public void FailMove(IExecutingMove move, ref bool fail)
{
if (!move.User.HasStatus(ScriptUtils.ResolveName()))
fail = true;
}
///
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
target.Volatile.Add(new FlinchEffect());
}
}