using PkmnLib.Plugin.Gen7.Scripts.Battle; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "ion_deluge")] public class IonDeluge : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { move.User.BattleData?.Battle.Volatile.Add(new IonDelugeEffect()); } }