using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "foul_play")]
public class FoulPlay : Script, IScriptChangeOffensiveStatValue
{
///
public void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint _,
ImmutableStatisticSet targetStats, Statistic stat, ref uint value)
{
value = move.UseMove.Category == MoveCategory.Physical
? target.BoostedStats.Attack
: target.BoostedStats.SpecialAttack;
}
}