using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "charge")] public class Charge : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { move.User.ChangeStatBoost(Statistic.SpecialDefense, 1, true, false); move.User.Volatile.Add(new ChargeEffect()); } }