namespace PkmnLib.Plugin.Gen7.Scripts.Battle; [Script(ScriptCategory.Move, "ion_deluge")] public class IonDelugeEffect : Script, IScriptChangeMoveType { /// public void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? moveType) { if (moveType?.Name == "normal" && target.Library.StaticLibrary.Types.TryGetTypeIdentifier("electric", out var electricType)) { moveType = electricType; } } }