using System; using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "ice_burn")] public class IceBurn : BaseChargeMove { /// public override RequireChargeEffect CreateVolatile(IPokemon user) => new(user, "ice_burn"); /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battleData = move.User.BattleData; if (battleData == null) return; if (battleData.Battle.Random.EffectChance(30, move, target, hit)) { target.SetStatus("burned"); } } }