using System; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "high_jump_kick")] public class HighJumpKick : Script { /// public override void OnMoveMiss(IExecutingMove move, IPokemon target) { var damage = move.GetHitData(target, 0).Damage; var recoil = damage / 2; // This recoil damage will not exceed half the user's max HP var maxHp = move.User.BoostedStats.Hp; recoil = Math.Min(recoil, maxHp / 2); move.User.Damage(recoil, DamageSource.Misc); } }