using System;
using PkmnLib.Static;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "hidden_power")]
public class HiddenPower : Script
{
///
public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier moveType)
{
var ivs = move.User.IndividualValues;
var type = GetHiddenPowerValue(ivs, 0x00000001) * 15 / 63;
move.User.Library.StaticLibrary.Types.TryGetTypeIdentifierFromIndex((byte)(type + 2), out moveType);
}
///
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref byte basePower)
{
var ivs = move.User.IndividualValues;
var power = GetHiddenPowerValue(ivs, 0x00000002) * 40 / 63 + 30;
// cast to byte with overflow check
basePower = (byte)Math.Min(power, byte.MaxValue);
}
///
/// Helper method to calculate the hidden power value from the IVs.
/// This is used to determine the type and power of the move.
///
private static int GetHiddenPowerValue(IndividualValueStatisticSet ivs, int significance) =>
((ivs.Hp & significance) >> (significance - 1)) + (((ivs.Attack & significance) >> (significance - 1)) << 1) +
(((ivs.Defense & significance) >> (significance - 1)) << 2) +
(((ivs.Speed & significance) >> (significance - 1)) << 3) +
(((ivs.SpecialAttack & significance) >> (significance - 1)) << 4) +
(((ivs.SpecialDefense & significance) >> (significance - 1)) << 5);
}