namespace PkmnLib.Plugin.Gen7.Scripts.Terrain; [Script(ScriptCategory.Terrain, "psychic_terrain")] public class PsychicTerrain : Script, IScriptIsInvulnerableToMove, IScriptChangeBasePower { private static bool IsAffectedByTerrain(IPokemon pokemon) => !pokemon.IsFloating; /// public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower) { if (!IsAffectedByTerrain(move.User)) return; // It boosts the power of Psychic-type moves used by affected Pokémon by 50% (regardless of whether the target of // the move is affected by Psychic Terrain). var type = move.GetHitData(target, hit).Type; if (type?.Name == "psychic") { basePower = basePower.MultiplyOrMax(1.5f); } } /// public void IsInvulnerableToMove(IExecutingMove move, IPokemon target, ref bool invulnerable) { if (!IsAffectedByTerrain(target)) return; // Psychic Terrain prevents priority moves from affected Pokémon. if (move.MoveChoice.Priority > 0) { invulnerable = true; } } }