using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "stockpile")] public class Stockpile : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { EventBatchId batchId = new(); move.User.ChangeStatBoost(Statistic.Defense, 1, true, batchId); move.User.ChangeStatBoost(Statistic.SpecialDefense, 1, true, batchId); move.User.Volatile.StackOrAdd(ScriptUtils.ResolveName(), () => new StockpileEffect()); } }