using System.Linq;
using PkmnLib.Dynamic.Models.BattleFlow;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "instruct")]
public class Instruct : Script
{
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
if (!target.IsUsable)
return;
var battleData = move.User.BattleData;
if (battleData == null)
return;
var lastMoveChoiceByTarget = battleData.Battle.PreviousTurnChoices.SelectMany(x => x).Reverse()
.SkipWhile(x => x != move.MoveChoice).OfType().FirstOrDefault(x => x.User == target);
if (lastMoveChoiceByTarget == null || !battleData.Battle.CanUse(lastMoveChoiceByTarget))
{
move.GetHitData(target, hit).Fail();
return;
}
TurnRunner.ExecuteChoice(battleData.Battle, lastMoveChoiceByTarget);
}
}