namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
///
/// StrongWinds is a weather condition that represents strong winds in battle.
///
/// Bulbapedia - Strong Winds
///
[Script(ScriptCategory.Weather, "strong_winds")]
public class StrongWinds : Script
{
private HashSet _placers = new();
public void MarkAsPlaced(IPokemon pokemon)
{
_placers.Add(pokemon);
}
///
public override void OnSwitchOut(IPokemon oldPokemon, byte position)
{
_placers.Remove(oldPokemon);
if (_placers.Count == 0)
oldPokemon.BattleData?.Battle.SetWeather(null, 0);
}
///
public override void PreventWeatherChange(StringKey? weatherName, ref bool preventWeatherChange)
{
if (weatherName == ScriptUtils.ResolveName() ||
weatherName == ScriptUtils.ResolveName())
return;
preventWeatherChange = true;
}
///
public override void ChangeTypesForMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
IList types)
{
var flyingType = types.FirstOrDefault(x => x.Name == "flying");
if (flyingType != null)
{
var typeLibrary = executingMove.Battle.Library.StaticLibrary.Types;
var hitData = executingMove.GetHitData(target, hitIndex);
if (hitData.Type != null && typeLibrary.GetSingleEffectiveness(hitData.Type.Value, flyingType) > 1)
{
types.Remove(flyingType);
}
}
}
}