namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
///
/// Healer is an ability that may heal an ally's status condition at the end of each turn in a double battle.
///
/// Bulbapedia - Healer
///
[Script(ScriptCategory.Ability, "healer")]
public class Healer : Script
{
private IPokemon? _pokemon;
///
public override void OnAddedToParent(IScriptSource source)
{
if (source is not IPokemon pokemon)
throw new InvalidOperationException("Harvest can only be added to a Pokemon script source.");
_pokemon = pokemon;
}
///
public override void OnEndTurn(IBattle battle)
{
if (_pokemon?.BattleData is null)
return;
if (_pokemon.BattleData.Position > 0)
{
var leftAlly = _pokemon.BattleData.BattleSide.Pokemon[_pokemon.BattleData.Position - 1];
TryClearStatus(battle, leftAlly);
}
if (_pokemon.BattleData.Position < _pokemon.BattleData.BattleSide.Pokemon.Count - 1)
{
var rightAlly = _pokemon.BattleData.BattleSide.Pokemon[_pokemon.BattleData.Position + 1];
TryClearStatus(battle, rightAlly);
}
}
private static void TryClearStatus(IBattle battle, IPokemon? leftAlly)
{
if (leftAlly is null)
return;
if (leftAlly.StatusScript.IsEmpty)
return;
var rng = battle.Random;
if (rng.GetInt(3) != 0) // 1 in 3 chance to heal
return;
battle.EventHook.Invoke(new AbilityTriggerEvent(leftAlly));
leftAlly.ClearStatus();
}
}