using PkmnLib.Dynamic.Models; using PkmnLib.Dynamic.ScriptHandling; using PkmnLib.Dynamic.ScriptHandling.Registry; using PkmnLib.Plugin.Gen7.Scripts.Moves; using PkmnLib.Plugin.Gen7.Scripts.Side; using PkmnLib.Static.Moves; namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves; /// /// Tests for the move script and the it /// applies. Gen VII Bulbapedia behavior: "Crafty Shield protects all Pokémon on the user's side of the /// field from status moves." /// public class CraftyShieldTests { private static (CraftyShield script, IExecutingMove move, IScriptSet sideVolatile) CreateTestSetup() { var script = new CraftyShield(); var side = Substitute.For(); // Use a real script set so the side script added by Crafty Shield can be inspected afterwards. var sideVolatile = new ScriptSet(side); side.VolatileScripts.Returns(sideVolatile); side.GetScripts().Returns(_ => new ScriptIterator(new List>())); var battle = Substitute.For(); battle.Sides.Returns(new[] { side }); var battleData = Substitute.For(); battleData.Battle.Returns(battle); battleData.SideIndex.Returns((byte)0); var user = Substitute.For(); user.BattleData.Returns(battleData); var move = Substitute.For(); move.User.Returns(user); return (script, move, sideVolatile); } private static IExecutingMove CreateExecutingMoveOfCategory(MoveCategory category) { var useMove = Substitute.For(); useMove.Category.Returns(category); var move = Substitute.For(); move.UseMove.Returns(useMove); return move; } /// /// Bulbapedia: "Crafty Shield protects all Pokémon on the user's side of the field" — using the move /// attaches the to the user's side. /// [Test] public async Task OnSecondaryEffect_Used_AddsCraftyShieldEffectToUsersSide() { // Arrange var (script, move, sideVolatile) = CreateTestSetup(); // Act script.OnSecondaryEffect(move, Substitute.For(), 0); // Assert await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName())).IsTrue(); } /// /// Bulbapedia: the shield protects "from status moves" — an incoming status move is stopped. /// [Test] public async Task CraftyShieldEffect_StatusMove_IsStopped() { // Arrange var effect = new CraftyShieldEffect(); var move = CreateExecutingMoveOfCategory(MoveCategory.Status); var stop = false; // Act effect.StopBeforeMove(move, ref stop); // Assert await Assert.That(stop).IsTrue(); } /// /// Bulbapedia: Crafty Shield only blocks status moves — damaging moves go through it unhindered. /// [Test, Arguments(MoveCategory.Physical), Arguments(MoveCategory.Special)] public async Task CraftyShieldEffect_DamagingMove_IsNotStopped(MoveCategory category) { // Arrange var effect = new CraftyShieldEffect(); var move = CreateExecutingMoveOfCategory(category); var stop = false; // Act effect.StopBeforeMove(move, ref stop); // Assert await Assert.That(stop).IsFalse(); } /// /// Technical test: outside of battle (no battle data) no shield can be raised and nothing happens. /// [Test] public async Task OnSecondaryEffect_NoBattleData_DoesNothing() { // Arrange var (script, move, sideVolatile) = CreateTestSetup(); move.User.BattleData.Returns((IPokemonBattleData?)null); // Act script.OnSecondaryEffect(move, Substitute.For(), 0); // Assert - no effect is added await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName())).IsFalse(); } }