using PkmnLib.Dynamic.Models;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Static;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
///
/// Tests for the move script.
/// Gen VII Bulbapedia behavior: Camouflage changes the user's type based on the current battle
/// environment, and the terrain in effect takes precedence (Electric Terrain → Electric,
/// Misty Terrain → Fairy, Grassy Terrain → Grass, Psychic Terrain → Psychic).
///
public class CamouflageTests
{
private static (Camouflage script, IExecutingMove move, IPokemon user, IBattle battle) CreateTestSetup(
string? terrainName, string environmentName)
{
var script = new Camouflage();
var library = LibraryHelpers.LoadLibrary();
var battle = Substitute.For();
battle.Library.Returns(library);
battle.TerrainName.Returns(terrainName == null ? null : new StringKey?(new StringKey(terrainName)));
battle.EnvironmentName.Returns(new StringKey(environmentName));
var user = Substitute.For();
var move = Substitute.For();
move.User.Returns(user);
move.Battle.Returns(battle);
return (script, move, user, battle);
}
///
/// Helper that returns the single type the user was changed to, or null when
/// was never called.
///
private static TypeIdentifier? GetSetType(IPokemon user)
{
var call = user.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "SetTypes");
return call != null ? ((IReadOnlyList)call.GetArguments()[0]!).Single() : null;
}
///
/// Bulbapedia (Generation VI onwards): terrain effects determine the type Camouflage grants —
/// Electric Terrain makes the user Electric-type, Misty Terrain makes it Fairy-type,
/// Grassy Terrain makes it Grass-type, and (Generation VII) Psychic Terrain makes it Psychic-type.
///
[Test, Arguments("electric_terrain", "electric"), Arguments("misty_terrain", "fairy"),
Arguments("grassy_terrain", "grass"), Arguments("psychic_terrain", "psychic")]
public async Task OnSecondaryEffect_TerrainActive_UserBecomesTerrainType(string terrainName, string expectedType)
{
// Arrange
var (script, move, user, battle) = CreateTestSetup(terrainName, "field");
battle.Library.StaticLibrary.Types.TryGetTypeIdentifier(expectedType, out var expected);
// Act
script.OnSecondaryEffect(move, Substitute.For(), 0);
// Assert
await Assert.That(GetSetType(user)!.Value).IsEqualTo(expected);
}
///
/// Bulbapedia: without a terrain in effect, the battle environment decides the type — caves make
/// the user Rock-type, mountains and beaches Ground-type, snow Ice-type, and water Water-type.
///
[Test, Arguments("cave", "rock"), Arguments("mountain", "ground"), Arguments("beach", "ground"),
Arguments("snow", "ice"), Arguments("sea", "water"), Arguments("lake", "water")]
public async Task OnSecondaryEffect_NoTerrain_UserBecomesEnvironmentType(string environment, string expectedType)
{
// Arrange
var (script, move, user, battle) = CreateTestSetup(null, environment);
battle.Library.StaticLibrary.Types.TryGetTypeIdentifier(expectedType, out var expected);
// Act
script.OnSecondaryEffect(move, Substitute.For(), 0);
// Assert
await Assert.That(GetSetType(user)!.Value).IsEqualTo(expected);
}
///
/// Bulbapedia: "On regular terrain" Camouflage changes the user's type to Normal.
///
[Test, Arguments("field"), Arguments("forest"), Arguments("building")]
public async Task OnSecondaryEffect_RegularEnvironment_UserBecomesNormalType(string environment)
{
// Arrange
var (script, move, user, battle) = CreateTestSetup(null, environment);
battle.Library.StaticLibrary.Types.TryGetTypeIdentifier("normal", out var expected);
// Act
script.OnSecondaryEffect(move, Substitute.For(), 0);
// Assert
await Assert.That(GetSetType(user)!.Value).IsEqualTo(expected);
}
///
/// Bulbapedia: Camouflage changes the type of the user, not the target — the target must be
/// left untouched.
///
[Test]
public async Task OnSecondaryEffect_TargetTypes_AreNotChanged()
{
// Arrange
var (script, move, _, _) = CreateTestSetup(null, "field");
var target = Substitute.For();
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(target.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "SetTypes")).IsFalse();
}
}