namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "psycho_shift")] public class PsychoShift : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var statusScript = move.User.StatusScript; var targetStatusScript = target.StatusScript; if (statusScript.IsEmpty || !targetStatusScript.IsEmpty) { move.GetHitData(target, hit).Fail(); return; } var script = statusScript.Clear(); targetStatusScript.Set(script!); } }