using PkmnLib.Dynamic.ScriptHandling; namespace PkmnLib.Dynamic.Models.Choices; /// <summary> /// A choice to flee from a battle. /// </summary> public interface IFleeChoice : ITurnChoice { } /// <inheritdoc cref="IFleeChoice"/> public class FleeTurnChoice : TurnChoice, IFleeChoice { /// <inheritdoc /> public FleeTurnChoice(IPokemon user) : base(user) { } /// <inheritdoc /> public override int ScriptCount => User.ScriptCount; /// <inheritdoc /> public override void GetOwnScripts(List<IEnumerable<ScriptContainer>> scripts) { } /// <inheritdoc /> public override void CollectScripts(List<IEnumerable<ScriptContainer>> scripts) => User.CollectScripts(scripts); }