using PkmnLib.Dynamic.ScriptHandling; namespace PkmnLib.Dynamic.Models.Choices; /// <summary> /// The choice of a Pokémon to use a move. /// </summary> public interface IMoveChoice : ITurnChoice { /// <summary> /// The move that is used. /// </summary> ILearnedMove UsedMove { get; } /// <summary> /// The side the move is targeted at. /// </summary> byte TargetSide { get; } /// <summary> /// The position the move is targeted at. /// </summary> byte TargetPosition { get; } /// <summary> /// The priority of the move. /// </summary> sbyte Priority { get; set; } /// <summary> /// The underlying script of the move. /// </summary> ScriptContainer Script { get; set; } } /// <inheritdoc cref="IMoveChoice"/> public class MoveChoice : TurnChoice, IMoveChoice { /// <inheritdoc cref="MoveChoice"/> public MoveChoice(IPokemon user, ILearnedMove usedMove, byte targetSide, byte targetPosition) : base(user) { UsedMove = usedMove; TargetSide = targetSide; TargetPosition = targetPosition; } /// <inheritdoc /> public ILearnedMove UsedMove { get; } /// <inheritdoc /> public byte TargetSide { get; } /// <inheritdoc /> public byte TargetPosition { get; } /// <inheritdoc /> public sbyte Priority { get; set; } /// <inheritdoc /> public ScriptContainer Script { get; set; } = new(); /// <inheritdoc /> public override int ScriptCount => 1 + User.ScriptCount; /// <inheritdoc /> public override void GetOwnScripts(List<IEnumerable<ScriptContainer>> scripts) => scripts.Add(Script); /// <inheritdoc /> public override void CollectScripts(List<IEnumerable<ScriptContainer>> scripts) { GetOwnScripts(scripts); User.CollectScripts(scripts); } }