using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Static.Libraries;
namespace PkmnLib.Dynamic.Libraries;
///
/// The dynamic library stores a static data library, as well as holding different libraries and
/// calculators that might be customized between different generations and implementations.
///
public interface IDynamicLibrary
{
///
/// The static data is the immutable storage data for this library.
///
IStaticLibrary StaticLibrary { get; }
///
/// The stat calculator deals with the calculation of flat and boosted stats, based on the
/// Pokémon's attributes.
///
IBattleStatCalculator StatCalculator { get; }
///
/// The damage calculator deals with the calculation of things relating to damage.
///
IDamageCalculator DamageCalculator { get; }
///
/// The Misc Library holds minor functions that do not fall in any of the other libraries and
/// calculators.
///
IMiscLibrary MiscLibrary { get; }
}
///
public class DynamicLibraryImpl : IDynamicLibrary
{
///
/// Initializes a new instance of the class, with the given
/// plugins and static library.
///
public static IDynamicLibrary Create(IStaticLibrary staticLibrary, IEnumerable plugins)
{
var registry = new ScriptRegistry();
foreach (var plugin in plugins.OrderBy(x => x.LoadOrder))
{
plugin.Register(registry);
}
if (registry.DamageCalculator is null)
throw new InvalidOperationException("Damage calculator not found in plugins.");
if (registry.BattleStatCalculator is null)
throw new InvalidOperationException("Stat calculator not found in plugins.");
if (registry.MiscLibrary is null)
throw new InvalidOperationException("Misc library not found in plugins.");
return new DynamicLibraryImpl(staticLibrary, registry.BattleStatCalculator,
registry.DamageCalculator, registry.MiscLibrary);
}
private DynamicLibraryImpl(IStaticLibrary staticLibrary, IBattleStatCalculator statCalculator,
IDamageCalculator damageCalculator, IMiscLibrary miscLibrary)
{
StaticLibrary = staticLibrary;
StatCalculator = statCalculator;
DamageCalculator = damageCalculator;
MiscLibrary = miscLibrary;
}
///
public IStaticLibrary StaticLibrary { get; }
///
public IBattleStatCalculator StatCalculator { get; }
///
public IDamageCalculator DamageCalculator { get; }
///
public IMiscLibrary MiscLibrary { get; }
}