using PkmnLib.Plugin.Gen7.Scripts.Weather;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "rain_dance")]
public class RainDance : Script
{
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var battleData = move.User.BattleData;
if (battleData == null)
return;
battleData.Battle.SetWeather(ScriptUtils.ResolveName(), 5);
}
}