using PkmnLib.Static.Utils; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "psywave")] public class Psywave : Script { /// public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage) { if (move.User.BattleData == null) return; var random = move.User.BattleData.Battle.Random.GetInt(0, 10); var level = (uint)move.User.Level; var power = level.MultiplyOrMax(0.5f + 0.1f * random); damage = power; } }