using System.Collections.Generic; using PkmnLib.Dynamic.Models.BattleFlow; using PkmnLib.Static.Utils; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "recoil")] public class Recoil : Script { private float _recoilPercentage; /// public override void OnInitialize(IReadOnlyDictionary? parameters) { if (parameters == null) return; if (parameters.TryGetValue("recoil_percentage", out var recoilPercentage)) _recoilPercentage = recoilPercentage as float? ?? 0f; } /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { if (_recoilPercentage <= 0) return; var hitData = move.GetHitData(target, hit); var recoilDamage = (uint)(hitData.Damage * _recoilPercentage); move.User.Damage(recoilDamage, DamageSource.Misc); } }