using PkmnLib.Plugin.Gen7.Scripts.Battle; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "fairy_lock")] public class FairyLock : Script { /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battle = target.BattleData?.Battle; battle?.Volatile.Add(new FairyLockEffect()); } }