using PkmnLib.Dynamic.ScriptHandling; using PkmnLib.Static.Utils; namespace PkmnLib.Dynamic.Models; /// /// Random number generator for battles. /// public interface IBattleRandom : IRandom, IDeepCloneable { /// /// Gets whether or not a move triggers its secondary effect. This takes its chance as percent, and /// rolls whether it triggers. As a side effect this run scripts to allow modifying this random /// chance. /// bool EffectChance(float chance, IExecutingMove executingMove, IPokemon target, byte hitNumber); } /// public class BattleRandomImpl : RandomImpl, IBattleRandom { public BattleRandomImpl() { } public BattleRandomImpl(int seed) : base(seed) { } /// public bool EffectChance(float chance, IExecutingMove executingMove, IPokemon target, byte hitNumber) { executingMove.RunScriptHook(script => script.ChangeEffectChance(executingMove, target, hitNumber, ref chance)); target.RunScriptHook(script => script.ChangeIncomingEffectChance(executingMove, target, hitNumber, ref chance)); if (chance > 100.0) return true; if (chance < 0.0) return false; return GetFloat() * 100.0 < chance; } }