using PkmnLib.Dynamic.Models;
namespace PkmnLib.Dynamic.Events;
///
/// Event triggered when a move hits.
///
public class MoveHitEvent : IEventData
{
///
/// The move that is being executed.
///
public IExecutingMove ExecutingMove { get; }
///
/// Data about the hit.
///
public IHitData HitData { get; }
///
/// The target of the move.
///
public IPokemon Target { get; }
///
public MoveHitEvent(IExecutingMove executingMove, IHitData hitData, IPokemon target)
{
ExecutingMove = executingMove;
HitData = hitData;
Target = target;
}
///
public EventBatchId BatchId { get; init; }
}