namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "venoshock")] public class Venoshock : Script, IScriptChangeMoveDamage { /// public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage) { if (target.HasStatus(ScriptUtils.ResolveName()) || target.HasStatus(ScriptUtils.ResolveName())) { damage *= 2; } } }