using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "ice_fang")] public class IceFang : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { var battleData = move.User.BattleData; if (battleData == null) return; if (battleData.Battle.Random.EffectChance(10, move, target, hit)) { target.SetStatus("frozen", move.User); } if (battleData.Battle.Random.EffectChance(10, move, target, hit)) { target.Volatile.Add(new FlinchEffect()); } } }