namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "facade")] public class Facade : Script, IScriptChangeBasePower { /// public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower) { var status = move.User.StatusScript.Script?.Name; if (status == "paralyzed" || status == "burned" || status == "poisoned") { basePower = basePower.MultiplyOrMax(2); } } }