namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
///
/// Aftermath is an ability that causes the attacker to lose 1/4 of its maximum HP if it knocks out the user with a contact move.
/// This effect only triggers if the move that caused the faint was a contact move.
///
/// Bulbapedia - Aftermath
///
[Script(ScriptCategory.Ability, "aftermath")]
public class Aftermath : Script, IScriptOnIncomingHit, IScriptOnFaint
{
private static readonly StringKey DampAbilityName = new("damp");
private IExecutingMove? _lastAttack;
///
public void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
{
_lastAttack = move.GetHitData(target, hit).IsContact ? move : null;
}
///
public void OnFaint(IPokemon pokemon, DamageSource source)
{
if (source != DamageSource.MoveDamage)
return;
if (_lastAttack is null)
return;
var user = _lastAttack.User;
if (!user.IsUsable)
return;
if (user.BattleData is null)
return;
// Aftermath does not trigger if a Pokémon with Damp is on the field
var battle = user.BattleData.Battle;
var hasDamp = battle.Sides.SelectMany(side => side.Pokemon).WhereNotNull()
.Any(p => p.ActiveAbility?.Name == DampAbilityName);
if (hasDamp)
return;
EventBatchId eventBatchId = new();
battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon)
{
BatchId = eventBatchId,
});
user.Damage(user.MaxHealth / 4, DamageSource.Misc, eventBatchId);
}
}