using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Side;
public class MatBlockEffect : Script
{
///
public override void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
{
if (executingMove.UseMove.Category != MoveCategory.Status)
block = true;
}
///
public override void OnEndTurn(IScriptSource owner, IBattle battle)
{
RemoveSelf();
}
}