using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "pursuit")]
public class Pursuit : Script
{
///
public override void OnBeforeTurnStart(ITurnChoice choice)
{
if (choice is IMoveChoice moveChoice)
choice.User.Volatile.Add(new PursuitEffect(moveChoice));
}
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) =>
move.User.Volatile.Remove();
///
public override void OnAfterMove(IExecutingMove move) => move.User.Volatile.Remove();
}