using PkmnLib.Plugin.Gen7.Scripts.Side; namespace PkmnLib.Plugin.Gen7.Scripts.MoveVolatile; [Script(ScriptCategory.MoveVolatile, "fire_water_pledge")] public class FireWaterPledgeMove : Script { /// public override void ChangeMove(IMoveChoice choice, ref StringKey moveName) { moveName = "water_pledge"; } /// public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower) { basePower = 150; } /// public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit) { move.User.BattleData?.BattleSide.VolatileScripts.Add(new RainbowEffect()); } }