namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Move, "thousand_arrows")]
public class ThousandArrowsEffect : Script
{
///
public override void IsFloating(IPokemon pokemon, ref bool isFloating)
{
isFloating = false;
}
///
public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
IList types)
{
if (executingMove.UseMove.MoveType.Name == "ground")
{
types.RemoveAll(x => x.Name == "flying");
}
}
}