using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "baneful_bunker")]
public class BanefulBunkerEffect : ProtectionEffectScript
{
///
public override void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
{
base.BlockIncomingHit(executingMove, target, hitIndex, ref block);
if (executingMove.UseMove.Category != MoveCategory.Status &&
executingMove.GetHitData(target, hitIndex).IsContact)
{
executingMove.User.SetStatus(ScriptUtils.ResolveName(), executingMove.User);
}
}
}