using PkmnLib.Static.Moves; namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon; [Script(ScriptCategory.Pokemon, "baneful_bunker")] public class BanefulBunkerEffect : ProtectionEffectScript { /// public override void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block) { base.BlockIncomingHit(executingMove, target, hitIndex, ref block); if (executingMove.UseMove.Category != MoveCategory.Status && executingMove.GetHitData(target, hitIndex).IsContact) { executingMove.User.SetStatus("poisoned", false); } } }