using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "stockpile")]
public class Stockpile : Script
{
///
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
move.User.Volatile.StackOrAdd(ScriptUtils.ResolveName(), () => new StockpileEffect());
}
}