namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Move, "thousand_arrows")]
public class ThousandArrowsEffect : Script, IScriptChangeTypesForIncomingMove, IScriptIsFloating
{
///
public void IsFloating(IBattlePokemon pokemon, ref bool isFloating)
{
isFloating = false;
}
///
public void ChangeTypesForIncomingMove(IExecutingMove executingMove, IBattlePokemon target, byte hitIndex,
IList types)
{
if (executingMove.UseMove.MoveType.Name == TypeNames.Ground)
{
types.RemoveAll(x => x.Name == TypeNames.Flying);
}
}
}