namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon; [Script(ScriptCategory.Move, "thousand_arrows")] public class ThousandArrowsEffect : Script, IScriptChangeTypesForIncomingMove, IScriptIsFloating { /// public void IsFloating(IBattlePokemon pokemon, ref bool isFloating) { isFloating = false; } /// public void ChangeTypesForIncomingMove(IExecutingMove executingMove, IBattlePokemon target, byte hitIndex, IList types) { if (executingMove.UseMove.MoveType.Name == TypeNames.Ground) { types.RemoveAll(x => x.Name == TypeNames.Flying); } } }