namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "psywave")] public class Psywave : Script, IScriptChangeMoveDamage { /// public void ChangeMoveDamage(IExecutingMove move, IBattlePokemon target, byte hit, ref uint damage) { var random = move.User.Battle.Random.GetInt(0, 10); var level = (uint)move.User.Level; var power = level.MultiplyOrMax(0.5f + 0.1f * random); damage = power; } }