using PkmnLib.Plugin.Gen7.Scripts.Battle; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "multi_attack")] public class MultiAttack : Script, IScriptChangeMoveType { /// public void ChangeMoveType(IExecutingMove move, IBattlePokemon target, byte hit, ref TypeIdentifier? moveType) { if (move.User.ActiveAbility?.Name == AbilityNames.Klutz) return; if (move.Battle.Volatile.Contains()) return; var item = move.User.HeldItem?.Name.ToString(); var typeLibrary = move.User.Library.StaticLibrary.Types; if (item?.EndsWith("_memory") != true) return; var memoryType = item[..^7]; if (typeLibrary.TryGetTypeIdentifier(memoryType, out var t)) moveType = t; } }