using PkmnLib.Plugin.Gen7.Scripts.Pokemon; namespace PkmnLib.Plugin.Gen7.Scripts.Moves; [Script(ScriptCategory.Move, "heal_bell")] public class HealBell : Script, IScriptOnSecondaryEffect { /// public void OnSecondaryEffect(IExecutingMove move, IBattlePokemon target, byte hit) { var party = move.User.Battle.Parties.FirstOrDefault(p => p.BattlePokemon.Contains(target)); if (party == null) return; foreach (var pokemon in party.BattlePokemon.WhereNotNull()) { if (pokemon.IsOnBattlefield && pokemon.ActiveAbility?.Name == AbilityNames.Soundproof) continue; pokemon.ClearStatus(); } } }