using PkmnLib.Plugin.Gen7.Scripts.Status;
using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "facade")]
public class Facade : Script, IScriptChangeBasePower, IScriptChangeMoveDamage
{
///
public void ChangeBasePower(IExecutingMove move, IBattlePokemon target, byte hit, ref ushort basePower)
{
var status = move.User.StatusScript.Script?.Name;
if (status == ScriptUtils.ResolveName() || status == ScriptUtils.ResolveName() ||
status == ScriptUtils.ResolveName() || status == ScriptUtils.ResolveName())
{
basePower = basePower.MultiplyOrMax(2);
}
}
public void ChangeMoveDamage(IExecutingMove move, IBattlePokemon target, byte hit, ref uint damage)
{
var status = move.User.StatusScript.Script?.Name;
if (status != ScriptUtils.ResolveName())
return;
// Ignore Burn's effect of halving the damage done by physical moves.
if (move.UseMove.Category == MoveCategory.Physical)
{
damage = (uint)(damage * 2f);
}
}
}