using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Scripts.Status;
[Script(ScriptCategory.Status, "sleep")]
public class Sleep : Script
{
private IPokemon? _pokemon;
public int Turns { get; set; }
///
public override void OnAddedToParent(IScriptSource source)
{
// Rare case where the script is added again. Can happen for example when baton pass is used.
if (Turns != 0)
return;
if (source is not IPokemon pokemon)
throw new InvalidOperationException("Sleep script can only be added to a Pokemon.");
_pokemon = pokemon;
var battleData = pokemon.BattleData;
if (battleData != null)
{
// 1-3 turns of sleep
Turns = battleData.Battle.Random.GetInt(1, 4);
}
}
///
public override void PreventMove(IExecutingMove move, ref bool prevent)
{
Turns--;
if (Turns <= 0)
{
move.User.ClearStatus();
return;
}
if (move.UseMove.HasFlag("usable_while_asleep"))
return;
var bypass = false;
var pars = new Dictionary
{
{ "bypass_sleep", bypass },
};
move.RunScriptHook(x => x.CustomTrigger(CustomTriggers.BypassSleep, pars));
bypass = pars.GetValueOrDefault("bypass_sleep", false) as bool? ?? false;
if (bypass)
return;
prevent = true;
}
///
public override void OnRemove()
{
_pokemon?.BattleData?.Battle.EventHook.Invoke(new DialogEvent("pokemon_woke_up", new Dictionary
{
{ "pokemon", _pokemon },
}));
}
}